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Mario is a fictional character in the Mario video game franchise, created by Nintendo's Japanese video game designer, Shigeru Miyamoto. Serving as the company's mascot and the eponymous protagonist of the series, Mario has appeared in over 200 video games since his creation. Mario debuted as "Jump-man" in the arcade game Donkey Kong on July 9, 1981. He is shown as a carpenter that has a pet ape. The carpenter mistreats the ape, so Donkey Kong escapes and kidnaps Jump-man's girlfriend, originally known as the Lady, but later named Pauline. The player must take the role of Jump-man and rescue the girl. The character was later renamed "Mario" in the 1982 arcade game Donkey Kong Junior, the only game in which he has ever been portrayed as an antagonist.
The Mario franchise is the best-selling video game franchise of all time. Over 210 million units of the overall Mario series of games have been sold. Outside of the Super Mario platform series, other Mario genres include the Mario Kart racing series, sports games such as the Mario Tennis and Mario Golf series, role-playing games such as Super Mario RPG and Paper Mario, and educational games such as Mario Is Missing! and Mario's Time Machine. The franchise has branched into several mediums, including television shows, film, comics and a line of licensed merchandise.
New Super Mario Bros
New Super Mario Bros is a 2009 side-scrolling platform video game published and developed by Nintendo for the Wii video game console. It is the first game in the Mario main series since Mario Bros. to feature simultaneous multi player game play, and the first title to include Nintendo's new "Super Guide" feature. To highlight the uniqueness of the title, Nintendo chose to use a red keep case instead of the traditional white. The game is also the first Mario side scroller to have up to four player multi player. The game’s plot is similar to those of other side-scrolling Mario games. New Super Mario Bros. Wii follows Mario as he fights his way through Bowser's henchmen to rescue Princess Peach. Mario has access to several power-ups that help him complete his quest, including the Ice Flower, the Fire Flower, and the Starman, each giving him unique abilities. While traveling through up to nine worlds with a total of 80 levels, Mario must defeat Bowser's children the Koopalings and Bowser Jr , Kamek, and Bowser himself before finally saving Princess Peach.
Mario Bros. was ported around to non-Nintendo systems like the Atari 2600 and 5200 before the launch of the NES. The success of the Super Mario line of games has obscured this classic to some degree. Nintendo has revisited it a few times, such as including it in the Game Boy Advance remakes of the original Mario games like Super Mario Bros. 1 and 2. But the game was also the inspiration for Mario Clash on the Virtual Boy, which is another underrated action game. Because of the Super Mario franchise's turn toward platforming and adventure, the action legacy of the series has been sadly subverted.
Super Mario Bros is an undisputed classic.
There is no debate over the impact of Super Mario Bros. It remains a landmark game that not only revitalized an entire industry, but was also critical to establishing Nintendo as the dominant player in the video game industry until the seismic arrival of the PlayStation. But as mentioned, there is a sense of genesis to Super Mario Bros. -- it is a game that so much sprang from. Super Mario Bros. is not a single-screen skill contest. Instead, by scrolling from left to right through defined worlds, it is a true adventure.
"Super Mario Bros. was not a toy like Pong of Pitfall!," says Michael Thomsen of IGN Insider. "The underlying structure of the game created the template for interactive narrative. It made its purpose a dramatic one, and something that was implicit in every second of game play from start to finish."
Super Mario Bros.' position as one of the greats -- if not the greatest -- is undisputed. However, its sequel is often contested because of its radical departure from not only the preceding game, but also those that followed it prior to the 3D revolution. Super Mario Bros. 2 is not exactly a "true" Mario game in that it was not built from the ground up specifically for the mascot. Instead, Super Mario Bros. 2 is a re-skin of a Japanese plat former called Yume Kojo: Doki Doki Panic. Nintendo had created a direct sequel to Super Mario Bros. that the American arm of the company did not want to release in the United States. Their reasons are completely understandable: it was incredibly difficult and it explored little new territory.
Super Mario Bros. 2 only became canon when later games adopted characters like Birdo.
Super Mario Bros. 2 really bears little resemblance to the first game. There are no warp pipes or secret areas. The enemies are completely different. At the time, fans did not know any better since information about the "real" Super Mario Bros. sequel wasn't open knowledge and there was no Internet to rocket the information across the Pacific in three seconds. It seems only in retrospect, within the full context of the series, that the game suffers. Super Mario Bros. 2 is not bad -- just different. And when a series takes on a life of its own for certain mechanics, being different has a tendency to take on a negative slant. The game's enduring criticism for being so different from the previous game is strange since so many other video game publishers and developers are often lambasted for relying on the same formulas and mechanics in popular franchises. Nintendo saw in advance that gamer would not necessarily appreciate seeing a sequel with such great similarity to the original game so soon. That is something that should be celebrated.